Creative Director & Co-Founder — Sport, Technology, Culture

Participation
is the product.

I create things that people want to take part in. Interactive livestream performances, digital memorabilia, remote fan experiences – culture the mainstream hasn’t fully caught up to yet. Twenty years doing it as a creative director, and more recently as a co-founder building the product myself.

Experience
Web3 & emerging tech, productised Sponsorship & rights activation Live sports data storytelling Cultural credibility in gaming & web3 Independent art & culture practice Founder / 0-to-1 building Remote team leadership Creative direction & concepting Creative strategy Rapid ideation – 5 days of thinking in 3 hours Brand building, from naming to identity Client pitches & presentations Internal frameworks & documentation
2024–2025
Co-founder / Executive Creative Director
Trace — ATP, F1, McLaren, MLS, Mysten Labs
  • Led a fully remote team for three years. Developed a remote-first practice: process, brainstorms, creative reviews, and shipping cadence built to work without a room.
  • Took a product from zero to market: raised the money, built the platform, signed the rights deals, launched across F1 and the full ATP tour, signed a year-long partnership with the ATP.
  • Built it to appeal to sports fans who don’t care about crypto, not to an audience already sold on the technology. 70k+ users in month one, 35% repeat claims, 50%+ retention.
  • Scrapped months of work on a generative art system for turning live tennis data into art 7 days before launch. Assembled (and built) a new solution fast enough to launch on time and deliver a successful campaign.
2022–2024
Executive Creative Director
Science Magic Studios — Lamborghini, FC Bayern, UEFA, FIFA, adidas, Crocs
  • Studied the web3 creative landscape in real time to identify trends that could scale to mainstream culture.
  • Packaged concepts into frameworks that brands could sell internally.
  • Advised Lamborghini on entry to web3 without letting the tech cheapen the brand.
  • Led FC Bayern through internal strategy workshops on how to connect with remote, global fans using new technology.
  • Successfully pitched to brand teams with zero appetite for explaining “crypto” to their board, adidas, FIFA, UEFA, FC Bayern, Crocs, by making the infrastructure invisible.
2021–2022
Creative Director
Superunion — Intel Gaming
  • Won trust in a community famous for hating ads: an Intel activation built around a real gamer playing his own favourite game live, backed by a 50-piece orchestra. No product demo, no brand voiceover.
  • Shaped the idea around Intel’s internal objective of showcasing one of their own official gamers.
  • Worked with the conductor, Mason Bates, to build an adaptable score system that could respond live to unscripted gameplay.
  • Co-directed the shoot in LA fully remotely from London, during COVID.
  • Delivered cultural credibility for a hardware brand in a space that punishes anything that smells like marketing.
2014–2020
Creative
Publicis Poke — EE, Ted Baker, Heineken, Virgin Cruises
  • Built EE’s BAFTA activation using live outfit recognition tech. 3.8 million Story views in 24hrs.
  • Created the world’s first AR dress worn on the BAFTA red carpet, powered by EE’s 5G network.
  • Worked closely with Google to turn Ted Baker shop windows into an international spy mission using audio search. 85k video views, 50+ press mentions.
  • Produced a series of films for Heineken’s entry into F1.
  • Figured out the role for digital across every touchpoint onboard the new Virgin cruise ships, two years before they were built, so the hardware could be designed around it.
  • Six years working closely with devs to make new technology feel like entertainment.
Intel Gaming
Activation

A date with Destiny

One of the world's most recognised gamers. Their favourite game. Backed by a 50-piece orchestra providing the live score.

ATP Momentum
Platform

ATP Momentum

Every match at the ATP Finals had its own digital object, with fans collecting matches across the full eight days.

Trace
Branding

Trace Brand Identity

Naming and building the identity for a category that didn't exist yet.

Science Magic Studios
Branding

Science Magic Studios

Naming and building a studio identity built to earn trust in a category nobody trusted yet.

Trace
Product

Trace

A platform for the fans watching from home. Built from scratch. Taken to market.

Trace
Platform

F1 [Permissionless]

Every race generates thousands of data points. We turned them into collectibles that capture the moments that mattered.

ATP Collect
Platform

ATP Collect

Toronto, Cincinnati, Shanghai, Turin. The first fan loyalty platform to run across the ATP Masters 1000 season.

Coca-Cola
Installation

Coca-Cola CrateFans

15-metre football fan sculptures built from 2,600 recycled crates. 25 million photos. 6 years running.

Trace UEFA
Strategy

UEFA Champions League

A match-by-match collectible experience across the Champions League, designed from live ball data.

Lamborghini
Strategy

Lamborghini

How a brand built on luxury, scarcity and exclusivity enters web3 without cheapening a single thing.

Science Magic Studios
Creative Direction

Science Magic Studios

Figured out which web3 mechanics actually work, then built the system brands could buy into.

AR Living Couture
Activation

AR Living Couture

The world's first living couture dress. Worn on the BAFTA red carpet. Brought to life by EE's 5G network.

Ted Baker
Campaign

Ted Baker Mission Impeccable

Geo-locked digital vouchers, cracked via audio search through spy-themed shop windows. 85k film views. 50+ press hits.

EE BAFTA
Activation

EE BAFTA Style Scanner

Shop the red carpet live, from anywhere in Britain. 3.8 million Story views. £300k equivalent media value.

Crocs to the Moon
Strategy

Jibbitz as Hype

Turning a £5 charm into the most desirable thing Crocs ever made.

Poke Pursuit
Product

Poke Pursuit

A mobile game that brought colleagues together through murder.

No Problem Gallery
Art

No Problem Art Gallery

A gallery the size of a fish tank where artists can bring their vision to life - without the cost and fuss of putting on a real show.

Graffiti Iceberg
Art

Graffiti Iceberg

An experiment in engineering virality from scratch. 2 million views. The experiment worked.

Opepen Set 054
Digital art

The Cost of Fun

Reaching consensus to enter the Opepen permanent collection, using a style I'm known for. 910 opt-ins. Consensus reached!

Opepen Set 066
Digital art

Meta Morphosis

Reaching consensus working entirely outside my visual identity. AI embraced. 743 opt-ins. Consensus reached, again!

Digital art

Max Extraction

54 artworks given free to Set 054 holders, two years later. A gift, and a question about what extraction really means.

About

“I design systems people want to participate in.”

Twenty years finding the mechanic that turns an audience into participants, then building the conditions for it to happen. I’ve done it as an agency creative director and as a co-founder building a product from nothing.

Sport, web3, gaming, culture, art, I move between them because the instinct is the same everywhere: find what people already care about, then give them a real role in it. I don’t need the technology explained to me before I can sell it, and I don’t let it get in the way of the idea.

Outside client work I run my own independent art practice, self-initiated projects with no brief and no client, just an idea and an audience deciding whether it’s worth their attention. Some have gone properly viral, some have sold out in days, all of it sharpens the same instinct I bring to client work. You can follow the process itself at studyfrogs.com.

How I work
I’ve led fully remote teams for three years, and I care about how the work gets made as much as what comes out the other end. I say what I actually think about an idea, and I take ownership of a problem as soon as I see it.

I thrive in ambiguity. Give me an open brief with no roadmap and I’ll set the direction, commit to it, and keep iterating as we move forward. I’m good at looking at a messy problem and figuring out a starting point and potential directions fast.

My hunger to bring dope ideas into the world is relentless, and often infectious. If you’re building something in a space still finding its shape, I’m a good person to have in the room.

Currently based in Hackney, East London
Recommendations
Nick Farnhill
Co-Founder, Food, Lovie Awards, Poke

What can I say? I owe a lot to this man. I've had the privilege of working with and learning from Warren for over seven years. Warren is inspirationally creative, constantly curious, patiently pragmatic and a gentleman. He introduced POKE to so many things we wouldn't have enjoyed had he stayed in South Africa and embraced what a new world of Publicis·Poke could offer and I'll be always thankful for that.

Angus Mackinnon
Executive Creative Director, Chelsea FC — managed Warren directly

Warren was one of Poke's most treasured creatives. He's a brilliant strategic creative thinker who loves solving complicated tech and innovation led problems. His understanding of our connected world, digital culture and technology trends is superb as is his ability to get into consumers heads and hearts. A very fresh, intelligent creative thinker who also happens to be a joy to work with.

Nicolas Roope
Co-Founder of Sideways, previously Poke, Plumen, Antirom

Warren is a fantastically rounded, highly strategic creative director. He is able to think very freely around creative and strategic problems without bias and indulgence. Warren is broadly skilled enough to shape concepts that span product, communication and media, so are always well structured for optimum engagement and distribution in digital and social media. His personal interest in augmented reality gaming has also added depth and powerful sensibilities for judging experience design in systems. Warren was instrumental in initiating a huge sponsorship deal between Niantic and EE which emerged directly from this interest. I would highly recommend Warren to clients as a free thinking strategic creative who can effectively shape complex communication problems into something unique and compelling. Oh and he's also incredibly easy to work with, mixing his high ambitions to create powerful, meaningful work with humility and an openness for critique.

Laura Scanlon
CEO, Here I Am Studio & Fatima Research — managed Warren directly

Warren is special. He's ambidextrously minded; a highly creative, modern conceptual thinker, but with ability to rationalise his ideas with watertight, logical strategy. Meaning he doesnt just create nice, original ideas. But ideas that deliver results. Better still, he's really great fun to work with.

Let's talk.

Intel·2021·Campaign & Live Experience

A Date With Destiny.
And a 50-piece orchestra.

How we turned a hardware sale into a live cultural moment. And where AI would have changed the work.

The Brief

Intel was opening Gamer Days - a seven-day global sale - and needed something that could cut through with an audience that has finely tuned ad-blindness. Not a campaign gamers would tolerate. A moment they'd actually want to watch.

The Idea

Make the opening night feel like a festival headline slot.

We framed the whole event in festival language - a stage map, a lineup, the language of something worth showing up for. Then we booked the headline act: Dr Lupo, one of the most recognised streamers in the world, playing Destiny 2 live - while a 50-piece orchestra performed the game's score in real time around him.

No product demo. No talking heads. No Intel logo smashed into every cut. Just the most epic version of something gamers already loved, made possible by a brand that understood what that audience actually cared about.

Live stream: Dr Lupo playing Destiny 2, orchestra performing in real time.
Why It Worked

Gamers don't hate brands. They hate brands that don't get it.

This audience can smell inauthenticity at 100 paces, and they've been burned by brands doing "gaming moments" that feel like a suit's idea of what gaming is.

Destiny 2 has one of the most celebrated game scores ever written. The orchestra wasn't a gimmick bolted on - it was the thing every player had heard through their headphones for hundreds of hours, finally made physical. We weren't selling Intel's product. We were amplifying something they already loved. The brand earned its place by making the moment possible.

Where AI Changes This

The idea stays the same. The production ceiling moves.

The hardest constraint on this project was one nobody talks about in the case study: getting the stems took time we didn't have. The original isolated audio tracks for Destiny 2's score had to be sourced while the clock was running, which meant the orchestra started rehearsing from transcribed sheet music and their own ears.

And the orchestra wasn't playing through a fixed piece of music. They were reacting to live gameplay - Mason Bates conducting in real time, following a gamer, not a score, hitting crescendos when a firefight started, pulling back when the action quietened. Incredible musicians solving an impossible brief under pressure.

Stem separation

Tools like Demucs or Spleeter could have isolated the Destiny 2 score into clean stems from the game audio in minutes. The stems we eventually got would have been in hand from day one. Rehearsals start sooner. Less chaos getting to the same place.

Adaptive score generation

The reactive conducting could have been partially systematised - giving the conductor clearer cues and tighter sync with the action on screen. Less guesswork, more precision, same spontaneity in the room.

Personalised broadcast

The live stream was one feed for everyone. With real-time generation you start to imagine versions - different mixes, different camera cuts triggered by the most dramatic gameplay moments, dynamically identified as they happen.

But here's the thing worth saying clearly:

AI doesn't give you the idea. It doesn't tell you that a 50-piece orchestra is the right answer for a gaming audience, or that festival language is the right frame for a hardware sale. The cultural read - knowing that this community would respond to their music made physical - that's still the work. That's still the job. AI just means the production constraints that might have killed it in a pitch don't have to.

The Number That Matters
80
Musicians, performing live, reacting to live gameplay, in front of a live audience of gamers who'd never seen their favourite score treated like this.

If you want someone who knows how to make culture for this audience - and knows what's now possible in the room - let's talk.

Get in touch
Role
Creative direction, concept
Made with
Superunion, Intel
Year
2021